Monday, July 5, 2010

Intro/History of the Project

Hello everyone! Welcome to the new Corrupted Chaos development blog. This is where I will be talking about the progress I make on a fan-made Sonic the Hedgehog game called "Sonic: Corrupted Chaos". The reason is pretty simple: I'm a computer science student, and I loved the old Sonic the Hedgehog games. Since I'm also a bum ass college student, I could at least be doing something relevant and hopefully making a bad ass game in the process.

Currently, the game project's focus is for the most part solely on the engine development. Hopefully within a few months this will come to and end though. Depending on whether I have artists and level designers, or whether I'm still just that motivated, I will either release the engine as open source to the Sonic Fangame Community, or I''ll make a game. Either way, its a win-win situation.

So, lets see... a little bit of history. There have been several revisions of this engine, the first one starting maybe 8 years ago? At that time, I was using Clickteam's software(www.clickteam.com) to create games, and found it to be pretty limiting. The first time, my computer had crashed, and at that point I had a pretty functional engine with a bad ass hand drawn intro. The second time, I joined the Navy and my sister crashed my computer, so all is lost again(I mean, I also had to put the hobby away for a year or two in the meantime to keep up with the start of a military career and... you know, real life). That time, there was also a pretty bad ass intro created by Cinos(the creator of "Hapi-San"). Miraculously, nobody EVER thought to back it up, and that was lost forever too.

Well, that was all about 5 years ago. Lets fast forward to 2009, I'm back from the Navy, full time job, going to school at night... life is great(okay, life is busy as hell). All of a sudden November comes around and I'm on school break. I end up getting tendonitis in both of my elbows. So for the entire 2 months between December and February, I had suffered from a shitton of boredem. So much, that I had gotten back into videogame development. Since the last thing I left off with was C before I had joined the Navy in terms of my programming, I figured a logical step up from Clickteam would be "Game Maker"(www.yoyogames.com). With that decision in place, I started the engine that I am now working on. Unfortunately, I got sidetracked for a year as I got deployed to Kuwait, and of course, having a life. But now I'm done with my military obligation and ready to be a college bum, so before I become the annoying new intern guy near you, this will be my one of my summer projects. I'll try to stay more faithful than usual with my updates, and I appreciate your visit. Thanks : ) Also-- if you have a minute, I love feedback.

No comments:

Post a Comment